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Twelve Guage
Death Firm. Canis Eliminatus Operatives
60
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Posted - 2014.02.08 19:19:00 -
[1] - Quote
So I've been in a lot of threads in the last week that touched on the ideal of reducing equipment spam. Most of those threads were really just people wanting a nerf to the logistics class and did not provided any real solutions to helping with equipment spam. So I thought why not let's give this a shot.
Anyway the ideal I came up with was to make an active scanner (Mind you not with the ones we have now that would be over powered and completely deny anyone the ability to help their teammates.) that only destroys or disrupt equipment. Now could you imagine the absolute that horror would cause some people. Like lets say that assault who's bowstring his armor on triage nano hives. Now you can pull out a scanner form cover to take out his hivs first to then have somewhat of a real chance at taking him out. Maybe you have seen a support logistics behind a heavy with a rep tool so far up his butt you could swear he's pooping out gold turds. Now you have the option to disrupt that logi's equipment giving your teammates a chance to take out that heavy.
The active scanner equipment destroyer should act like a regular active scanner but with the ability to only pick up and destroy equipment within a certain area. The active scanner equipment destroyer or ASED would effect uplinks, nano hives, remote and proximity explosives and whatever other equipment that can be placed on the ground.
Active scanner disruptor would work somewhat like the swarm launcher as in you have to lock on to your target to disrupt their equipment. Once you have locked onto your target it will put all of your target equipment on a a cool down. They can then wait for the cool down to rest or switch their suit at a supply depot. This scanner cannot see through wall and you will need to have line of site of your target before you can disrupt thier equipment. This scanner will be over powered otherwise. The active scanner disruptor or the ASD would effect nanite injecter, repair tools, active scanner, active scanner equipment destroyers, active scanners disruptor and whatever other equipment that must be in your hands to use. I'm not actually sure how long the cool down should last on the active scanner disruptor so if anyone has any suggestions as to what they think the cooldown should be on that please post it. I don't actually run active scanner so I'm not super familiar with them.
And course to I would definitely like to see other varieties of both of these scammers out there. Like with the ASED may be something that will scan 250 feet in the air so that you can take out uplinks on top of buildings and for the ASD I would like to see one that could lock on to multiple target but with maybe a slimmer success rate. I would also like to add that if the scanners are added in that I would also like to see a new skill add to our skill tree. What the skill would do is give you a passive resistance against the ASD and lower your equipment profile dampening so that it cannot be picked by regular scanner or ASED.
Now whit that being said I would also like to point out that I am a support logistics and is no fool. I know many other support logistics are not going to support this thread because let's be honest here most of the things that I have suggested in here are mainly aimed at locking down the logistics class. However the aim of this thread is not to nurf the logistics class so much as it is to force the Logistics class to be more tactical with their equipment. Ask yourself this seriously my logistics brothers and sisters. When you're at an objective why do you throw out every piece of equipment you have? The answer is simple. Its because you can. After all there are no real counters to stopping you short of someone putting a bullet in your face or going on a suicide run with flux nades to take out a your mountain of equipment. Because there are no real counters to equipment spam we throw out all of our equipment knowing that the enemy will in most cases never be able to take it out.
I'm sure I got a few typo in here somewhere did this on my phone will fix thread in a bit.
Death Firm recruiter and sandwiches maker.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
61
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Posted - 2014.02.08 19:53:00 -
[2] - Quote
Trey Hardin wrote:Wow the first equipment spam thread i have found that i agree with but maybe the ASD could have a place-able variants. This could create a tactical choke point that needs to be fluxed or disabled in one way or another. FYI i am also a support logi If it can be placed like a RE then I could see that making up links and stealth attacks more useful.
Death Firm recruiter and sandwiches maker.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
61
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Posted - 2014.02.08 19:55:00 -
[3] - Quote
Ku Shala wrote:how can it scan and take out uplinks ontop of a building if it cannot go through walls?
interesting idea but I can see many flaws. It may work better if the "disruptor" disabled equipment temporarily over a certain range like 60m @ 180-¦ for 10 seconds with a 45 second cooldown. this would give you enough time to engage and clear an area.
The ASED can see through walls it just can't pick up people. It disables equipment that can be placed on the ground The ASD disables hand held equipment.
Death Firm recruiter and sandwiches maker.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
62
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Posted - 2014.02.08 20:25:00 -
[4] - Quote
Texs Red wrote:+1 I like the idea of an equipment designed to take out other pieces of equipment. However the equipment spam could easily be solved by making the uplink/nanohive limit tied to the person instead of the specific equipment.
The real problem with this ideal is that I can still spam this stuff and just hide afterwards or switch into a suit that going to help them live as long as possible. Also if the hive or uplink is now tie to how long I live does that mean fully that my equipment is really tied to me (by fully tie to me I mean if I don't die my equipment doesn't die to case I didn't) I'm going to be honest here it got to be worth it to me if we're trading of stat's. Another thing I want to ask is what happens to the unlink if I go down not die just down. Will it just disappear. Will it reappear refreshed if I get picked up? What happens?
Death Firm recruiter and sandwiches maker.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
62
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Posted - 2014.02.08 20:30:00 -
[5] - Quote
Trey Hardin wrote:Twelve Guage wrote:Trey Hardin wrote:Wow the first equipment spam thread i have found that i agree with but maybe the ASD could have a place-able variants. This could create a tactical choke point that needs to be fluxed or disabled in one way or another. FYI i am also a support logi If it can be placed like a RE then I could see that making up links and stealth attacks more useful. thats my point to put more tactics in the game and less who has the better gun Yep liking this right here.
Death Firm recruiter and sandwiches maker.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
62
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Posted - 2014.02.08 23:11:00 -
[6] - Quote
Texs Red wrote:
What I am saying is that it is based on you rather than your equipment. So if I have a regular uplink, a hacked uplink, and a R-9 uplink then the maximum I can put down is two R-9s. Since the maximum allowed from a regular or hacked uplink is 1 then you can only have 1 uplink down at a time, however if you put down a regular and an R-9 they will stay because the R-9 can coexist with 1 other uplink or another R-9.
By that method the maximum amount of uplinks possible per person is 3 instead of the current 14, the same would apply to nanohives.
Could you imagine how angry a lot of vehicle users would be if this same logic was applied to them. l'm not just talking about people that call in just tanks or just drop ships I'm talking about every vehicle user out. Now lets lump all vehicles together because this is what you have done with all variants of uplinks. I'm using vehicle because they pretty much do the same thing we do with our equipment only with their vehicles and yet I don't think I've ever seen anything about people restricting the amount vehicles a person can call in per a match.
Death Firm recruiter and sandwiches maker.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
62
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Posted - 2014.02.09 00:09:00 -
[7] - Quote
ladwar wrote:his idea sound like it would just mean even more equipment spam to ensure yours works. Could you maybe going to a little bit more details about how this would make more equipment spam?
Death Firm recruiter and sandwiches maker.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
64
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Posted - 2014.02.09 00:47:00 -
[8] - Quote
Killar-12 wrote:Twelve Guage wrote:ladwar wrote:his idea sound like it would just mean even more equipment spam to ensure yours works. Could you maybe going to a little bit more details about how this would make more equipment spam? then I'd place these ASED's and MY equipment to screw you from placing your equipment... First I'm going to have to correct you because it doesn't actually stopped me from placing my equipement. All the ASED does is give you the ability to destroy my equipment form a distance.
Death Firm recruiter and sandwiches maker.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
73
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Posted - 2014.02.12 06:04:00 -
[9] - Quote
Bump wanting to hear more people thoughts on this.
Death Firm recruiter and sandwiches maker.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
73
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Posted - 2014.02.12 16:48:00 -
[10] - Quote
Bump
Death Firm recruiter and sandwiches maker.
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